![]() And given that water is deadly to your box fellow, there’s a lot of restarts involved in this game. Simple enough so far, right? Some ham-fisted story (which tries to be funny and self aware, but largely fails), tells you that your job as a box is to move stuff around, but really that translates into “explore a large island for stamps and golden tape and other nonsense until you fall asleep.” If it’s not the awkward physics that get you – the box moves around more like a ball, but one with the most basic understanding of momentum and inertia that I’ve seen in some time – the jumping mechanics certainly will, as the big double jump ability makes it difficult to judge landing areas, and sometimes propels your box so far into the sky that the platform disappears completely. That would be about right, I guess, and that’s a pity, because Nintendo and platformers go hand-in-hand, and it would have been nice for the first platformer on the Nintendo Switch to be worth playing. Unbox bills itself as the first 3D platformer on the Nintendo Switch. So, in the interest of catching up with some of the indie releases on the Nintendo Switch over the last week or so, I thought I’d do a series of short ‘n sweet reviews. Of course it’s difficult for any site to review all of these games, let alone a relatively small site like DDNet. But underneath those big releases are so many games from independent developers that it’s safe to say that the challenges that Nintendo faced getting games onto the Wii U are certainly not going to be repeated this time around. ![]() The big ones are obvious: Fire Emblem Warriors released last week. Just make sure you're the last one standing.There’s a never-ending stream of games coming out on the Nintendo Switch at the moment. Never did I come across a moment where frame rate was an issue, and the game ran smoothly even with a horde of enemies closing down on me, with bullets and explosives filling up the screen. I couldn't help myself, Jydge had its grasp firmly on me. I was always on the hunt for more cash to splash out on newer upgrades. Naturally with the difficulty increasing, my current upgrades were less effective, and a strategy was needed if I wanted to beat the levels. But if you want the best gear and upgrades, then best get to work on them medals. Enemies are placed in different locations, as are mission objectives and they become more dangerous to deal with. To make this short, Jydge is incredibly fun.Īfter I'd played for a while, I unlocked the next difficulty, which meant more gold medals to work towards, and even harder variants of the same levels. But get too casual about it and you will be the one being made short work of. ![]() Even the toughest bosses were made short work of as I casually strolled into a building blasting all before me. Upgrades can also be bought to improve damage capabilities, which made me feel a total badass as I wielded my gavel with the shotgun upgraded to the max. Unless you wish to take the enemies down from distance. The gameplay is just so addictive, and choosing the right weapon is more down to preference than anything else. All you need is the money, which can be found by defeating enemies, and opening loot crates in each level and completing a mission. Making my Jydge faster, invisible when still, and even bots to help me made these medals a lot easier to achieve. But as I progressed and unlocked more levels, in turn I was awarded new Cyberware to install on my Jydge. I deemed some of these impossible from the get go, as I just couldn't manage any of the harder requirements. Acquiring a medal starts off reasonably easy, from killing all the enemies, saving all civilians to tougher challenges such as not being spotted, to performing a speedrun. Missions are now selected from the city map, and unlocking them will only be made available incentives you have met the required amount of medals from the previous missions. Your gavel will decide their fate, which is to say that death will be swift. Destructive scenery, and the usual task of eradicating the enemies, collecting data and saving innocent civilians are your mission objectives as Jydge. Upon starting Jydge, you will notice the visual similarities with the asserts that 10Tons use in their other shooter titles. Although this time around, they've forgone the randomised level design for preset level builds. Not a bad thing either, as that game was rather good. It also seems that it's a part of the Neon Chrome universe with a reference being made in-game. This time, they've revisited the top down, twin stick shooter genre with Jydge. As one of the busiest Indie Devs around, it's no surprise that 10Tons once again have yet another game available to purchase.
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